user experience
Collaborating With Stakeholders
To make UX research and requirements gathering more efficient and effective, you have to get everyone in the software development team and the user representatives involved. When the teams understand user concerns and usability issues, they become better at preventing problems.
Read MoreMVP is the Antithesis of Good UX
Pursuing a “minimum viable product” (MVP) as a design strategy may work for startups, but usually leads to poorly integrated user experience for established design team working in traditional product categories.
Read MoreRemote Unmoderated User Testing on a Budget
This session walks through a method for remote unmoderated user testing developed at Yale University Library, using tools that your institution already has or can easily afford.
Read MoreRemote Ideation: Synchronous or Asynchronous?
Ideation in the UX design process can be conducted remotely: without having team members in the same room. This can be done synchronously (everybody participates at the same time) or asynchronously (people contribute at different times).
Read More3 Types of User Interviews: Structured, Semi-Structured and Unstructured
This short videos explains the difference between the 3 main types of user interviews (structured, semi-structured and unstructured), and at what stages of a UX design process it makes the most sense to use each.
Read MoreBuilding Products People Want with Lean UX
You are part of a modern development team delivering new features like clockwork. But are you sure you’re delivering the right features? Are you relying on up-front product research practices that don’t fit with your development process?
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